I'm currently in the process of finishing rigging up my character nod the ninja. This has taken way longer then it should have and has given me real problems because of the odd nature of nods body shape. So far i have just used the original biped and made the pelvis much wider and shorter and generally tried to fit the skeleton neatly inside my characters mesh. Ive gone through the process of skinning him and am currently trying to neaten up the envelopes so that his body parts move correctly with the biped attached... :S
In the end i haven't bothered using the biped for nod as it created far to many problems in the animating stage. Basically i couldn't get the skin to cover the biped properly and it kept getting left behind and having very odd effects on the overall model. So i have decided to use alternative techniques and not have him walking in a lot of the scenes...











