
Table texture:
The sword had a glossiness map and reflection map added to it to gave it a metalic look in the render. The water melon and the table both had textures gathered off the internet which where modified in photoshop and then applied to the objects in max with the use of the UVW map modifier. The breeze blocks were materialed the same way as the two above but a bump map was added to give the material more of a rough texture as it is meant to be concrete.
Water melon jpeg:
Adding table material:
The sword had a glossiness map and reflection map added to it to gave it a metalic look in the render. The water melon and the table both had textures gathered off the internet which where modified in photoshop and then applied to the objects in max with the use of the UVW map modifier. The breeze blocks were materialed the same way as the two above but a bump map was added to give the material more of a rough texture as it is meant to be concrete.
I then added a skylight and omni light for the still render which worked well with the material maps and will give a representation of the light used in the animation.


No comments:
Post a Comment