
This is the scene were nod tries to karate chop the breeze blocks in half and hurts his hand instead. when animating this scene I wanted to keep the camera angles close and snappy to try and emulate the actions, It worked well but maybe needs to be edited quickly between cameras. I set up 3 cameras for this animation and tried to capture a side view, front and hand close up while he chops the blocks. The animation involved was quite simple but effective, it involved the use of the move and angle tool to position him and his body into a karate chop motion which looks good in the render and then into the end position which will be explained in the next post...
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