Wednesday, 13 April 2011

General rendering specs...

As i said earlier in the blog i originally wanted to use the skylight but because of the massive render times it was causing i had to look for another light source with a nice effect on the animation and shorter render times. In the end i settled for a omni light which i changed to mental ray rendering setting and expanded the far attention so it covered the entire animation boundaries and changed the shadow density down 20 points so it was a soft shadow like that cast buy the skylight. It doesn't have the same look and quality as the skylight but it is still a good looking light and has very short render times which is brilliant.

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