There where plenty of things that my animation could be improved on, for example it would have been nice if i could of got him properly skinned with a biped so i could move all his individual elements with a much more human like movement. But i had so many problems with the biped and due to time constraints i had to move forward without the use of a biped which will probably effect my final mark but it had to be done in order for me to finish the module on time. I also would have liked to do a much more detailed sound track for the Animation but i was just running out of time and had to do as much as the time constraints would let me do. its tricky with 3D because you can easily spend to much time on it and neglect your other modules but i had to divide the time up evenly between all my modules. Any way enough of what i could or should have done im happy with the final product and i myself have learnt a great deal of skills and research techniques which can be carried forward into future 3d and other media pathways in the future, thanks for a really well taught and fun Module Jo :).
(I know i didn't get round to actually improving my nod animation, so i decided to do a practice walk cycle to show the techniques and skills involved in animating a character with my monster model as jo stated in the feedback sheet(animation techniques). I also added research into facial expressions and created a character analysis for nod along with research into body language and clean up the blog. I hope this has come together to get me through this module.)
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